To fail is better than to give up.
Technological development brings about the change of life styles. Computers are one of the most important factors of this development. This has affected many areas, especially in the workplace. Introduction of computer has led modern industry to progress. Factories can produce more much and rapid an amount of products. However, it also brings negative effects. This essay will demonstrate the possible negative effects of technology on the workplace, focusing on the demand on higher skills and the chance of advancement.
Technological development demands higher skilled workers. The modern industry requires faster and perfectly accurate results. This requirement means that employers need to use computers. In the past, for example, there were many workers controlling machines on the production lines, so they had occasionally made miscalculations. This was because most machines were only controlled by worker's hands. Today, computers do this job instead of workers. This situation gives the improvement of productive capacity and quality. As a result, many workers have to learn higher skills, such as using computer, to control machines, because it becomes very important to remain competitive in their enduring jobs (U.S. Department of Labor, 2004).
Technological development also negatively influences the advancement chances of workers. Most workers want to have a good position and obtain a higher salary. One of the best ways to have a good salary in the past was to gain various kinds of experience and knowledge. According to Roberts (2004), before technology is expanding in the workplace, a worker who started in low-level job had a fair opportunity to change position to a higher level, but they don't have the opportunities now. The experience and knowledge are not valuable anymore because workers having high-skills which are required by employers can start out on the high level jobs. In consequence, employees not having high-skills do not have the chances of advancement even though they have worked for a long time (Roberts, 2004).
In conclusion, technological development in modern industry requires workers to have higher skills. It could also influence the promotion chances of workers. Although modern life needs technological development, it has made social problems such as loss of employment.
Bibliography
U.S. Department of Labor, 2004 Implication of Workplace Change Available online at http://www.dol.gov/oasam/programs/history/herman/reports/futurework/report/pdf/ch7.pdf
Roberts E. Technology in the Workplace : Computers, Ethics, and Social Responsibility. Stanford University, 2004. Available online at http://cse.stanford.edu/class/cs201/Projects/effect-on-interpersonal-skills/Work1.htm
created by J.Y. Hwang on Wednesday, February 28, 2007
In the section “Links to Violent Behaviour Raise Concerns” (Subrahmanyam et al, 2000),* the authors describe various effects of playing violent computer games on children’s behaviour.
According to the authors, the most favourite children’s computer games contain competition and aggression, and the amount of these properties has gone up with new games. However, parents do not forbid playing the violent games, because they are not fully informed about the names of the favourite violent games.
The authors point out that numerous studies have shown that children watching violent television programs and films become aggressive and hostile. In this way, they will probably behave aggressively and hostilely when they play violent computer games. Also, the authors highlight the fact that although children may only play violent games for a short time, they are affected aggressively, and they may exhibit anti-social behaviour. The time which is spent playing violent games is not as important as a preference for playing violent games. Moreover, they will feel less caring about others if they are exposed to continuous violence and aggression. The authors conclude by emphasising that children who prefer playing violent games will display more aggressive behaviour than children who do not prefer violent games.
Reference
* Subrahmanyam, K., Kraut, R.E., Greenfield, P.M., and Gross, E.F.
The Impact of Home Computer Use on Children’s Activities and Development : Children and Computer Technology, 2000.
Available online at http://www.cs.cmu.edu/~kraut/RKraut.site.files/articles/subrahmanyam00-Compute&kids.pdf
created by J.Y. Hwang on Friday, February 16, 2007
Children are one of the most influential groups of consumption. Although they are not an income group, they have power to move a large amount of money. Many advertisers try to make advertisements attracting children's attention, and persuading their desire. In order to accomplish these purposes of advertising, four main techniques are used to generate effective advertisements.
The first technique is the use of cartoon characters. The term 'cartoon characters' means interesting characters children have known. Well-known characters, such as heroes of animation movies, comics and novels, are often used to attract children's attention. For instance, Batman is a popular hero in animation movies and comics of the same name.
Another technique employed in advertising is the use of free offers or 'giveaways'. A small gift provided with the product when it is sold is known as a free offer. An illustration of this technique is a baseball card contained in a packet of chewing gum, or a movie magazine presenting movie posters when it is subscribed.
The use of sound effects is one very marketable technique used by advertisers. Sound effects have variety of sounds encouraging the sense of hearing and it is easy to remember. These sounds, such as jingle, background music and real sound, are inserted, so that children can easily connect them to the products. For example, McDonald's jingle pops into children's mind, whether they feel hungry or not.
Finally, testimonials are also a very marketable technique. The term 'testimonials' refers to advertisements showing a person endorsing a product. Famous people, such as heroes of kids' television serial dramas, athletes, actors and actresses, are often used to provide testimonials. An example of this is the famous actor, Brandon Routh, who is a hero of the movie, 'Superman returns', advertising Kellogg's products.
created by J.Y. Hwang on Monday, January 22, 2007
Sung by System Of A Down
Such a lonely day
And it's mine
The most loneliest day of my life
Such a lonely day
Should be banned
It's a day that I can't stand
The most loneliest day of my life
The most loneliest day of my life
Such a lonely day
Shouldn't exist
It's a day that I'll never miss
Such a lonely day
And it's mine
The most loneliest day of my life
And if you go
I wanna go with you
And if you die
I wanna die with you
Take your hand
And walk away
The most loneliest day of my life
The most loneliest day of my life
The most loneliest day of my life
Such a lonely day
And it's mine
It's a day that I'm glad I survived
created by J.Y. Hwang on Wednesday, January 10, 2007
The term "exterior display" refers to a transportation advertisement shown on the body of a bus. This advertisement is effective, because buses are running everyway.
Many people can see these advertisements everyday. They are fixed on buses, but they are not fixed in places. They are the running advertisements.
created by J.Y. Hwang on Monday, January 08, 2007
created by J.Y. Hwang on Monday, January 01, 2007
Yesterday is history.
Tomorrow is a mystery.
Today is a gift, that’s why we call it the present.
History is just history. It is not mine anymore.
created by J.Y. Hwang on Monday, January 01, 2007